An image texture used to represent geometric detail across the surface of a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More infoSee in Glossary, for example bumps and grooves. Can be represented as a heightmapA greyscale Texture that stores height data for an object. Each pixel stores the height difference perpendicular to the face that pixel represents.See in Glossary or a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.See in Glossary. More info
A memory store that holds the z-value depth of each pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary in an image, where the z-value is the depth for each rendered pixel from the projection plane. More info
How to mod Pixel Gun 3D ios
A greyscale Texture that stores height data for an object. Each pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary stores the height difference perpendicular to the face that pixel represents.
The smallest unit in a computer image. PixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary size depends on your screen resolution. Pixel lighting is calculated at every screen pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary. More info
The process of generating an image by calculating pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary for each polygon or triangle in the geometry. This is an alternative to ray tracingThe process of generating an image by tracing out rays from the Camera through each pixel and recording the color contribution at the hit point. This is an alternative to rasterization. raytracingSee in Glossary.
A memory store that holds an 8-bit per-pixel value. In Unity, you can use a stencil bufferA memory store that holds an 8-bit per-pixel value. In Unity, you can use a stencil buffer to flag pixels, and then only render to pixels that pass the stencil operation. More infoSee in Glossary to flag pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary, and then only render to pixels that pass the stencil operation. More info
Platform-specific settings that allow you to set the resolution, file size with associated memory size requirements, pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary dimensions, and quality of your Textures for each target platform. More info
A 3D pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary. More info
Controls the overall scale and pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infoSee in Glossary density of all UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More infoSee in Glossary elements in the Canvas, including font sizes and image borders. More info
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